So, continuing the round-up of 2015 WWI games, the strategic titles. I'll reiterate, these are more "what I can make out about the games from their press and BGG reception" not proper reviews.
1WW: The First World War: This appears to be a small game (11" x 17" map, 140 counters), published by One Small Step Games and published in the second issue of their magazine CounterFact, "journal of professional and commercial wargaming". I can't divine much about it beyond it's size (the map covers Europe from France to the Middle East; as an example of scale, the Franco-German frontier from the Channel to the Alps is five hexes), as there is one score (a 6) on BGG and no substantive comments (only four people are recorded as owning a copy). There's a short discussion on CSW Forum about it (a short discussion? on CSW-F? that says a lot), but so far it's mostly rules questions, very little discussion of the game as such.
The Lamps Are Going Out: Owned (apparently) by even fewer people so far (two, currently, on BGG), and rated a 5 by one user and a 10 by the other, this is another game I can offer little insight on. The title comes from a quote by Sir Edward Grey (British Foreign Minister in 1914 and a man I've always thought it would be fascinating to study, as he was active in British foreign policy for over 30 of Britain's most crucial years). It's a truly strategic area-movement game of low to moderate complexity. Its map covers roughly the same geography as that of 1WW with the addition of an inset map of East Africa; by comparison the Franco-German border is one French area meeting one German one, with another French eastern area bordering the Low Countries. The primary thrust of the game is resource allocation, so it does not surprise me to to read comments by the designer crediting James Dunnigan's World War 1 as an early inspiration to him. A playtest report suggests an interesting and challenging game with historical depth but still playable at a sitting. I'm certainly quite curious to see how this came out. CSW-F discussion ended in late November with the game still in playtest, and Compass Games' website shows it still in pre-order and suggests it is actually being shipped in January, so this is a bit of a fudge as "published in 2015".
Also from Compass Games (but listed as on their site as "released" and with over 140 BGG members owning a copy, it is clearly "published") is the much larger and more complex Balance of Powers. With a mean score of 8.82 over 28 ratings, this is clearly popular with those who have tried it. Balance of Powers covers the war in a much larger way, with maps representing Europe, the Middle East, and East Africa, but on a much finer scale in keeping with its focus on corps-level action. It's designed by John Gorkowski, whose stable of published and unpublished designs is fascinating and runs the gamut from 19th century Central Asian geopolitics to modern naval warfare, from the tactical to the strategic, with a considerable focus on topics related to the Great War. The game has come in for a bit of barracking about its colour scheme (hot pink features, among other shades), but reviews online suggest even those players have enjoyed its play.
No idea why I thought I was going to be able to cover all these games, even briefly, in one post. There will be a fourth and final post covering the operational titles, next time. After taking a look at VentoNuovo's 1914: Germany at War, I've moved it into that category. Despite the text on its BGG page (" game of World War I conflict simulation at the strategic level"), this is clearly an operational game, covering the first four months of combat on the Western Front.
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