Tuesday, April 23, 2013

All Quiet, Apart from Scouting Reports


I'm continuing to read Anthony Saunders's Raiding on the Western Front, George Coppard's With machine gun to Cambrai [sic], and R. Derby Holmes's A Yankee in the Trenches. What strikes me most from the latter is the sheer misery of life in the trenches. This is hardly a surprise, given all that one reads and hears in general history about the war, but it should be emphasized that this is not one of the elements exaggerated by the broad-brush and traditional popular histories.

Both describe the rather miserable conditions to be found in those front-line British trenches without proper bunkers, where scrapes or perhaps slightly more commodious billets, still scarcely more than a large holes in the trench side, were dug. Forget some of the pretty pictures from later periods, or from further to the rear, where deep bunkers with walls, ceilings, floor, even rough furniture and venting systems are to be seen. These were just the sort of "nasty, dirty, wet hole, filled with the ends of worms and an oozy smell" that JRR Tolkein mentions in The Hobbit and with which the author was probably familiar himself during his service on the front line in 1916.

a primitive dugout

Both recount episodes where they were stationed in trenches that were either waterlogged or entirely flooded, with water (or, more properly, thin mud) up to their knees, hips, or waists. At one point, Coppard and his fellow machinegunners have to wade out to a small island which forms their forward gun position

a flooded trench and bunker


Both encounter that staple of trench horror, the ever-present remains of fellow soldiers (of both armies), too omnipresent to remove for proper burial. As Coppard says, "So long as we were alive, we had to go on living, but it wasn't easy with the dead sandwiched so close to us. We took our meals and tried to sleep with them as our neighbours. Amid laughter and bawdy stories they were there."


corpses in a trench


Nor is the sheer incomprehensibility of actions taken at the command of higher headquarters blown seriously out of proportion in popular history. Several passages in Coppard's relation bear this home. One is his description of conditions in the Hohenzollern Redoubt in September 1915. Essentially, it was "a mass of pulverised dirt, ... no more than three or four acres" in size, with no visible value to either side, a moonscape of craters from artillery and exploded mines, almost indefensible, but which one side attempted to hold and the other side to possess, at the cost of hundreds, maybe thousands of lives.

Hohenzollern Redoubt craters

In another example of somewhat incomprehensible activity, an artillery FO arrives, directs distant artillery to fire on a target behind the nearest enemy positions, and then departs. Of course, retaliatory enemy fire rains down on the front-line infantry who had merely served as bystanders.

barrage fire at night


What strikes me most from Saunders is the number of interesting actions that could be turned into wargame scenarios, and what a small proportion of the actual fighting they represent. An overwhelming amount of the combat activity that took place when troops were in the trenches was either simply random or near-random exchanges of fire or operations that might be more suitable as the subject of a roleplay episode or map exercise/kreigsspiel than a straight table-top battle. Patrol actions, especially, didn't have the sort of direct conflict that makes a good tabletop scenario, unless they went badly wrong. I'll provide a link here to a patrol report from the Royal Highlanders of Canada from 1916. It's an interesting expedition and certainly brought back useful intelligence, but the patrol leader was very careful to avoid contact and bring his men, and their intelligence, back in safety to their own lines. This could be a good one-sided exercise moderated by an umpire, but it wouldn't make for anything worth putting out terrain and figures.

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